While we’ve been busy working on our platform, some great writers have been working with us developing original content for Bound. Given our team’s history in the game space, it’s probably no surprise that some of our first writers have game backgrounds. We thought we would introduce one such writer.
Bound is proud to announce that we have partnered with award-winning game writer Matt Entin on a new series, The Incorporated. Matt was one of the first to pitch us on a story last fall. The Incorporated is a dystopian sci-fi series that imagines an America under corpocratic rule. Matt’s series will be a one of the first series available during Bound’s early access later this spring.
Matt Entin’s writing experience spans interactive fiction, games, and film. Entin won “The Game Awards – Best Narrative 2014 ” for his work on Valiant Hearts: The Great War (Ubisoft). If you haven’t played it, you really should check it out. Matt also worked on Leisure Suit Larry: Magna Cum Laude (High Voltage Games/Sierra), Comic Jumper: The Adventures of Captain Smiley (Twisted Pixel Games/Microsoft), and LocoCycle (Twisted Pixel Games/Microsoft). You should also check out his work on the 2015 horror comedy film, Lumberjack Man, starring Michael Madsen and featured in After Dark’s 8 Films to Die For.
Welcome aboard, Mr. Entin!
See the official announcement below.
Bound Announces New Series From Award-Winning Game Writer Matt Entin
Bound, a new digital fiction platform, announced that we have partnered with award-winning game writer Matt Entin.
Laguna Beach, CA, April 26, 2016 – Today, Bound announced it has partnered with award-winning game writer Matt Entin to develop a new Bound digital fiction series, The Incorporated. The series will be one of the first to introduce mobile users to the Bound format. The Incorporated is a dystopian sci-fi series that imagines an America under corpocratic rule.
Matt Entin’s writing experience spans interactive fiction, games, and film. Entin won the 2014 The Game Awards – Best Narrative for his work on Valiant Hearts: The Great War (Ubisoft). His game writing credits also include Leisure Suit Larry: Magna Cum Laude (High Voltage Games/Sierra), Comic Jumper: The Adventures of Captain Smiley (Twisted Pixel Games/Microsoft), and LocoCycle (Twisted Pixel Games/Microsoft). Entin’s film credits include the horror comedy film, Lumberjack Man, starring Michael Madsen and featured in After Dark’s 8 Films to Die For.
“As a video game writer, I’m trained to embrace brevity and to go in-depth regarding world-building,” said Entin, “so Bound’s unique format was perfectly tailored to my style of storytelling.”
Bound will be including The Incorporated as part of its early access release coming soon. Each Bound series will be presented in a “season format” on the Bound mobile app. Seasons will be delivered via episodes ranging from 500-3,000 words in length, with an entire season being about 25,000-30,000 words. The Bound format aims to appeal to mobile users.
“Above all, we’re looking for experienced storytellers who can bring a world and its characters to life. Matt has honed his narrative skills over the years writing across several genres for games and film, making him a perfect fit for Bound,” said Jamie Ortiz, Vice President of Story Development at Bound. “I’m looking forward to working with Matt to take advantage of the platform’s storytelling capabilities to fully realize his creative vision for The Incorporated.”
Sign up for early access at www.getbound.io.
Founded in 2015 by game and entertainment industry veterans, Bound is a mobile platform providing busy story lovers with an easy to engage episodic prose fiction format via short sessions, in-depth companion material, and integrated community features. The company is based in Southern California. Bound is currently accepting sign-ups for early access. Learn more at www.getbound.io.
Enter to Win in Our GoT Giveaway!
Jon Snow has to be alive, right?
We can’t wait for the sixth season of Game of Thrones.
In anticipation of the release of the HBO series’ sixth season, Bound is giving away some House Stark swag in hopes that Jon Snow is alive. One lucky person will win the following:
- 1 – Direwolf Pup Plush – You might need to cuddle up with guy.
- 1 – House Stark Ceramic Stein – Drink up!
- 1 – Longclaw Umbrella – Winter may be coming, but so is the rain.
- 1 – House Stark Two-Sided Fleece Blanket – Stay warm as you watch the season opener
This package should help make watching more comfortable. Catch Season 6 April 24!
Enter below. (Rules and such found below as well.)
a Rafflecopter giveaway
Update 4/25/16: Congrats to our winner Ian F.
GDC 2016 is right around the corner and we’ll be there! We have opportunities for writing and artists. We want to meet writers and artists interested collaborating with us.
Feel free to get in touch with us to schedule a one-on-one meeting to discuss some specific projects and get a demo. We’ll be there and happy to talk storytelling. If you have been considering a submission, this is also a great chance to talk about your pitch and ask questions about the Bound submission process.
See you there!
From the Gigster blog…
When Matthew and Jennifer Hannus founded Bound, a prose fiction startup, they originally planned on hiring an in-house development team. That was the plan, anyway, until they realized that Gigster could deliver a better, more inexpensive product faster.
The husband and wife duo are newcomers to the publishing industry, but they plan to shake up the way stories are published and read when they introduce their mobile prose fiction platform this spring.
Getting Bound from concept to launch would not be possible without the knowledge input and involvement of a great team of advisors. We assembled a multi-disciplinary team of experts to help us navigate a number of new challenges for our team.
Building a company around the idea of rethinking prose fiction for mobile requires input from great storytellers, designers, technologists, strategists, and operators. We are very lucky to have an advisory team that has really been as much ‘collaborators’ as ‘advisors’. We would not be looking at launch without them.
Chris D’Amico is currently SVP, Group Creative Director — Art at Boston-based Hill Holliday. Chris’ extensive resume also includes Creative Director roles at both Deutsch and DraftFCB where he worked on award-winning campaigns for clients from Mitsubishi and Taco Bell to Coors Light, Expedia, and ESPN’s X-Games.
Robert Drobish is an experienced founder, investor, and advisor. He served in executive roles at several high growth companies including True Games Interactive, K2 Network, and Paciolan.
Tim Harris is currently the President of game developer Industrial Toys based in Pasadena, CA. Tim spent time in executive roles at Denuo, SMG Play, Seven Lights, Starcom IP, and Launch/Yahoo! Music. He also owns a pretty awesome comic book shop, AlleyCat Comics.
Tobin Lent draws from 15 years experience in executive management growing start-up companies in mobile, web and social games. Previously the CEO and co-founder of Punch Entertainment, an award-winning mobile games developer and publisher which was bought by DeNA in September 2011. He currently serves as Head of Technology Partnerships at MaxPlay.
Eliot Peper is a writer and strategist based in Oakland, CA. He is the author of The Uncommon Series and when he’s not hacking away at his next novel, he works with entrepreneurs and investors to build new technology businesses as a drop-in operator and adviser.
We are thrilled these experts join us in our mission to rethink prose fiction for mobile. Welcome!
Sign up to request access to our Beta at www.getbound.io.
Originally posted on Medium
We are knee deep in development of the core platform for Bound, my new company focused on reimagining the user experience for prose fiction. I thought I would share how we went from concept to the first line of code. Bound has not raised any capital so over the last year I needed to get the most out of limited resources and tools before I could justify investing real money into development.
During my time in gaming, I too often saw costs grow as the team expanded to try to get an increasingly higher fidelity prototype without maximizing what could be done with simple tools. A very expensive prototyping process naturally leads to a desire to cut the prototyping process short before some basic design questions have really been answered.
It can be difficult for someone that is not a designer or developer to keep the cost of design and prototyping as low over multiple iterations.
So how did I do this for Bound?
We are very excited to welcome two leading figures from the entertainment and publishing world, Jon Goldman and Nick Perrett. Jon and Nick join Alex Seropian and Chris Avellone as advisors to Bound. With the addition of Jon and Nick as advisors, we are assembling a true all-star team with decades of experience building some of the best worlds in fiction. Our extended team brings a unique perspective to combining an understanding of great storytelling and creating great user experiences through technology. We are really excited to have them involved.
About Jon Goldman
Jon is Managing Partner for Skybound, the IP holder of The Walking Dead and other top IPs. Based in Los Angeles, Jon is also a venture partner with Greycroft where he focuses on new businesses, including videogames and experiential entertainment. Previously, Jon served as board member and CEO for two portfolio companies at Jerusalem Venture Partners in videogames and online video. Jon was a founder, Chairman and CEO of Foundation 9 Entertainment.
Learn more about Jon here.
About Nick Perrett
Nick Perrett currently runs specialist advisory business, where he advises, invests in and builds new businesses. He was previously Group Strategy and Digital Director of HarperCollins, a division of News Corporation. He held responsibility across digital product development, marketing, business development, M&A and strategy. Mr Perrett previously spent a decade in video games, most recently as EVP & CEO North American Studios at Jagex. He trained in venture capital and management consultancy and is a graduate of Bristol University and Harvard Business School. He also serves as the sole European mentor at The Disney Accelerator in LA and mentor for Techstars, Seedcamp in London.
Learn more about Nick here.
We are extremely pleased to welcome Alex Seropian.
Alexander Seropian is the founder and CEO of Industrial Toys, a studio focused on building mobile games for core gamers. Alex began his career in games in 1991 as the founder of Bungie Studios. Under his guidance, Bungie created some of the most celebrated game franchises in the industry, including Marathon, Myth, Oni, and the blockbuster Halo series. Building on the success of Bungie, he founded Wideload Games, an independent game developer that produced award-winning titles such as Stubbs the Zombie and Guilty Party. In 2009, Wideload was acquired by Disney Interactive Media Group and Alex became Senior Vice President and General Manager of Core Video Games for The Walt Disney Company where he built interactive franchises for major brands such as Mickey Mouse, Pixar, and Marvel.
Alex shares our love for great stories as well as our passion for new formats. Case in point is Midnight Rises, the tie-in graphic novel app from sci-fi writer John Scalzi and artist Mike Choi which details the events leading up to the Midnight Star mobile game. The graphic novel contains extra story content and elements that serve as the “geek-apedia” for fans who want to dive deeper into the game’s lore.There are numerous parallels between the worlds Alex has created ─ from Halo to Midnight Star ─ and the types of stories that we hope to tell here at Bound.
Oh, and sign up to request access to our Beta at www.getbound.io.
Check out our CEO Matthew Hannus’ recent post on Medium…
“I love a well-told story. In particular, I love a good book. A book, or better yet prose fiction, is not just entertainment but a collection of life lessons and a cheat sheet on how to be human. As John LeFevre, author and @GSElevator creator put it, reading “allows you to borrow someone else’s brain.” (btw — I have no idea if it’s his quote) But if I love books so much why do I find myself unable to find time for them, yet I’m seemingly able to play countless hours of meaningless mobile games? This got me thinking about the current state of prose fiction consumption on mobile and I wanted to share a few thoughts.”