Over the next couple of months, we’ll introduce you to some of the talented people who have been supporting Bound as advisors and collaborators. We’re really excited to have the support of some of the most talented creatives in the interactive entertainment industry today. They share our vision of what we believe we can do as a company here at Bound, and we look forward to them bringing their own unique perspectives to creating prose fiction for the modern mobile user.
We are excited to introduce one such person, Chris Avellone! Chris was one of our earliest supporters and we are thrilled to have him on board. If you like Chris’s stuff, you are going to like Bound.
Chris began his career at Black Isle Studios, working on Planescape: Torment, Fallout 2, the Icewind Dale series, Dark Alliance, Knights of the Old Republic II, Neverwinter Nights 2, Mask of the Betrayer, Alpha Protocol, Fallout: New Vegas + DLC: Dead Money, Old World Blues, Lonesome Road, and South Park. His more recent work includes inXile’s Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, and is currently working on inXile’s Torment: Tides of Numenera and with Larian Studios on Divinity: Original Sin II.
Chris was kind enough to share some thoughts on Bound:
“For me, the promise of breaking prose traditions and incorporating additional lore elements (interactive dungeon/city maps, and evolving intel sheets on major cast of characters, for example) made me feel as if Bound is able to bring together a small one or two person team to design an interactive prose “game” of sorts. The more you explore the story and learn more about the lands and characters, the deeper the lore becomes.
The model of prose on most handheld devices is based largely on mimicking traditional paper works, and it feels like only a small part of what a mobile platform can do. What intrigued me about Bound was it allows you to do something more with the story you’re trying to tell and molding the prose to match the technology you’re reading it on. Speaking as someone who usually has a bunch of lore surrounding the story (and sometimes maps), the opportunity to share that naturally with a community of readers is intriguing. So when Matt explained Bound to me, I told him it was a brilliant idea and long overdue.”
We hope we can live up to that!
Oh, and sign up to request access to our Beta at www.getbound.io.
We thought we should repost this from the echoseven labs blog. It marked the official spinout from the lab!
Original (April 2015) post was here.
echoseven labs spins out its first project, Bound – ready to reimagine long form narrative storytelling.
We’d like to let you know about Bound – a new long form narrative publishing platform built for mobile. Bound represents the first spinout for echoseven labs. Needless to say we are pretty stoked. We’ve been working on it for months and finally feel like can we talk about it a bit.
We’ve completely rethought the storytelling experience. The experience mind you…not the writing. Great narratives can take many forms but for the most part have not taken advantage of the many benefits that mobile presents. Our team approached storytelling from our game and mobile service backgrounds and started applying our experience to create a unique storytelling platform. We’ll be bringing you stories from some of the world’s most noted writers and world builders. It’s super familiar but different. We can’t say much else about it just yet…but it’s the future and it’s awesome.
We’d like to note that Bound is actively looking to discuss opportunities with published authors. Over the next several months, Bound will be making some announcements about world class talent already involved – so be sure to sign up to be one of the first to download Bound.
We are just getting things started here with a first post.
While we get things set up, do go ahead and request access to our beta at www.getbound.io!