Just a quick dev update this time. (You can see our last one here.)
The current focus: Our current focus is on some really nice additions to the community functionality for the platform.
Some design work: Redesigning the series selection screen was a priority and took some research time on our part. Our initial design had contemplated a certain type and amount of content. As we move through development and testing, we found a better way to display information.
Add to the team: We added some iOS dev help in the last couple of weeks but are looking to add to the team.
Want to take a leadership position on our platform team? Check out the current opening here.
One Cool Thing
If you have not tried out Instabug yet, give it a look. It’s a pretty cool tool allowing us to have in-app bug reporting. It automatically captures a screenshot that you can draw on or add a voice note.
We got this question via DM on twitter: Why is the beta private?
We are still working on some UI and front end tweaks in terms of polish, plus opening it up to outside users would also mean a lot more support requests, which we can’t handle at the moment! However, if you want a private demo let us know and we’ll do out best to accomadate!
Be Sure to Connect
Come talk to us! Join like-minded Bound fans and get to know us on these channels:
We’ve gotten a few requests from community members for dev updates, so here we go!
This is the first in a series of regular development updates from the Bound team. The updates should take place every two or three weeks until replaced with a release and associated release notes. The updates will contain development progress, maybe a screenshot or two, and answers to questions from the community. Please let us know what you think!
If you are just joining us, Bound is a new entertainment format for mobile. Our mission is to bring great storytelling to time-constrained fiction fans in a compelling new mobile format. As we design and develop, we stick to the following design principles:
- Session length matters!
- Depth and context make the story better!
- Deliver story-as-a-service mindset!
Ok so here’s what’s cooking:
Current build: 0.2.0 (41)
Dev: 0.2.0 (42) is underway. It’s an important build too.
(maybe we’ll rethink our build numbering convention)
When I say the build is important, I mean it will be a major upgrade in the overall experience. We are taking our time on the platform to get it right. After some user testing by the product team, there are some fundamental UX elements that felt off and thus we wanted to make better. We’re building a new experience and sometimes you don’t know what will/won’t work until you build it. That meant reworking some systems, pulling some features out, and really editing ourselves to get the experience desired. While we want to get more feedback, opening testing up to even a small outside group would also mean a lot of support requests, which we wouldn’t be able to manage just yet.
One Cool Thing
All I will mention is that we have a pretty cool Sketchfab integration coming. See the screenshot/GIF in this post. In the GIF, we are viewing a 3D asset from Sketchfab user Mestaty just for demo purposes (not associated with Bound). More details on the storytelling elements of this later.
Q & A
We’ll try to answer community questions in the dev updates. This being the first update, I’ll kick it off with the most common question:
Q1: When Will The Beta Be Ready?!
Ah, always a tricky question. Coming from game development, we are pretty sure any answer we give would probably be wrong! Instead, we’ll keep you updated on our progress, our roadmap, and our content partners. We are focused on delivering a game-changing experience. (It’s election season here in the US, so you get a politician answer.) Soon though I think!
Be Sure to Connect
Finally, join thousands of like-minded story lovers and get to know us on these channels:
Recently we started sharing some announcements about content partners…but what about the platform itself? Well, we are getting really close to having our alpha build ready for some testing. Actually, it’s way further along feature-wise than a typical alpha build but from a service perspective, we are just a little further away from moving into an alpha. Throughout the early testing phases (alpha, closed beta, etc.) we’ll slowly add to our small set of users providing feedback on the experience.
We had hoped to be in alpha by the end of May but we have a little more work to do. We’ll invoke the planning fallacy (“a phenomenon in which predictions about how much time will be needed to complete a future task display an optimism bias”) and Hofstadter’s Law (“it always takes longer than you expect, even when you take into account Hofstadter’s Law”) as we overcome The Ninety Ninety Rule (“first 90 percent of the code accounts for the first 90 percent of the development time while the remaining 10 percent of the code accounts for the other 90 percent of the development time”). We’ll share more development updates via email. Join the loads of people who have already signed up for early access and updates.
The last 10% truly is the hardest. We continue to do user testing and we know lots of people are going to love the stories presented on Bound. We have some great content partner announcements coming too. Thanks to everyone that is supporting us. More updates soon!